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Learn the rules and best strategies for this classic checkers game
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Backgammon has been around for over 5,000 years, and it’s still an extremely fun head-to-head game today. While it may seem a little complicated for a beginner, backgammon is super easy to learn, and we’ll help you understand all the special rules and terminology. Keep reading, and we’ll walk you through setting up the game, moving the pieces, and using winning strategies to become a master at the game!

How do you play backgammon?

To play backgammon, a player rolls 2 dice on their turn and moves checkers toward their home side of the board. If you land on an opponent’s checker, it's sent backward to re-enter the board. When you have all your checkers home, start removing them from the board. Whoever removes all their checkers first wins!

Section 1 of 7:

Backgammon Objective

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  1. Each player has 15 checkers spread across the board at the start of the game. On your turn, you’ll roll dice and move your checkers toward your side of the board. When all of your checkers are on your side, you’re able to remove them from the board. Get all 15 of your checkers off the board before your opponent, and you win![1]
    • Backgammon is a 2-player game, and it usually takes about 15-20 minutes to play.
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Section 2 of 7:

Backgammon Setup

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  1. A backgammon board contains 24 triangles called points that alternate colors. The board is split into 4 quadrants that each contain 6 points. Each side has a player’s home board and an outer board that are directly across from their opponent’s. The home boards and outer boards are separated by a raised area called the bar.[2]
    • Each player has a different numbering system for the points on the board. The point closest to the edge on their home board is #1, and the furthest point on your opponent’s home board is #24.
    • Each player moves checkers in a horseshoe shape from the opposite side of the board toward their own home board.
  2. Each player has 15 checkers in their color, usually white and red or white and black. To set up the board, place the checkers onto the following points for each player. Remember that each player numbers the points differently, so you won’t share any spaces with your opponent.[3]
    • 6th point: 5 checkers
    • 8th point: 3 checkers
    • 13th point: 5 checkers
    • 24th point: 2 checkers
  3. Take turns rolling a single die, and whoever rolls the highest number takes the first turn. If both players roll the same number, reroll the die until someone gets a higher number.[4]
    • The person with the higher roll must use the results of both dice to move checkers for their first turn. So if one player rolled a 5 and the other rolled a 2, the first player starts the game and uses both the 5 and 2 for their first move.
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Section 3 of 7:

Moving Checkers in Backgammon

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  1. Roll 2 dice at the start of your turn. The result of each die represents 2 separate moves. So if you roll a 3 and 5, you can move one checker 3 spaces and another checker 5 spaces, or you can move a single checker 3 spaces and then 5 more spaces.[5]
    • During most backgammon games, if the die lands outside the board or on a checker, it’s not valid, and you have to reroll it.
  2. An open point is any point on the board that has fewer than 2 of your opponent’s checkers. You can move a checker onto an empty point, a point with any number of your checkers, or a point with one of your opponent’s checkers. Always move your checkers in a horseshoe pattern toward your home board.[6]
    • You may choose any of your checkers to move on the board as long as you’re able to make the full movement.
    • If a point has 2 or more of your opponent’s checkers, the point is blocked and you cannot move onto it.
    • If you land on an open point with one of your opponent’s checkers, then it’s hit and removed from the board temporarily.
    • If you use both dice to move a single checker, both points have to be open.
  3. If you roll the same result on both dice, you earn 2 extra moves during your turn. For example, if you roll double 3s, then you can make 4 moves that are each 3 spaces.[7]
  4. If there are no open points because they’re blocked off by your opponent, then you forfeit those movements. If you can use one of the rolls, then move a checker that number of spaces and then lose your turn.[8]
    • If you can only play one number or the other, you must choose the higher number.
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Section 4 of 7:

Hitting and Entering Checkers

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  1. A point that has 1 opposing checker is called a blot. When you move a checker onto a blot, take your opponent’s checker off the point and place it on top of the bar in the middle of the board.[9]
    • You can hit multiple blots on your turn.
  2. If you have any checkers on the bar at the start of your turn, you have to enter them back onto the board before moving any other pieces. When you roll the dice, check if you can move onto any open points on your opponent’s home board. Move your checker from the bar into the open point if one is available.[10]
    • Example: If you roll a 2 and 4, you could move your checker to the 21st or 23rd point.
    • Entering the board may also give you an opportunity to hit one of your opponent’s checkers as well.
    • If you have multiple checkers on the bar, you must enter them both before moving other pieces.
    • If you can’t use either of the dice rolls to enter a checker, then you lose your turn.
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Section 5 of 7:

Bearing Off Checkers to Win Backgammon

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  1. Keep alternating turns and moving your checkers around the board. When you have all 15 of your checkers on points 1-6 on your side of the board, then you can start bearing them off, or removing them from the game board.[11]
    • Keep in mind that your checkers are still at risk when they’re on your home board. If your opponent has a checker on the bar, they could enter it onto a point that has a single checker to hit it and slow your progress.
  2. When you have all of your checkers on your home board, start moving them off the board on your future turns. If you roll a number that matches a point with one of your checkers, remove the checker and set it aside.[12]
    • Example: If you roll a 4 and a 1, and you have a checker on the 1st and 4th point, you can bear each of them off.
    • If you don’t have a checker on a matching point, you must make a legal move if you’re able to. For example, if you have checkers on the 5th point but roll a 2 and 1, you must move a checker 2 spaces and another 1 space, or move a single checker a total of 3 spaces.
    • You may use a higher roll to move checkers from a lower point if they’re the only ones available. If you roll a 4 and 5 but only have checkers on the 3rd point, you can bear off 2 of the checkers there.
  3. If you’re able to bear off all of your checkers before your opponent, then you win the game! The other player then loses points depending on where they still have checkers.[13]
    • Your opponent loses 1 point if they have already started bearing off checkers when you win.
    • Your opponent loses 2 points if you bore off all your checkers before they removed any from their home board. This is also called a gammon.
    • Your opponent loses 3 points if you bore off all your checkers and they still have a checker on the bar or on your home board. This is also called a backgammon.
  4. Backgammon is usually played over multiple games. Set a score limit, such as 5 or 10 points. Subtract the loser’s points from their score and reset the board. When a player loses all of their points, then they lose the match![14]
    • If you don’t have time to play multiple games in one sitting, keep a tally of the points so you can come back to the game another time.
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Section 6 of 7:

Backgammon Winning Strategies

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  1. To avoid having your checkers hit and slowing your progress, protect your pieces by keeping at least 2 of them on a point. Your opponent won’t be able to move a piece there, so it keeps your checkers safe and blocks your opponent from moving.[15]
    • When you roll doubles, try to move 2 checkers from the same point to keep them protected.
    • If your opponent doesn’t have any pieces between your checkers and your home board, then you’re safe to leave blots on the board.
  2. Your opponent can’t move onto any space that has 2 or more of your checkers, so try to occupy as many points on the board as you can. If your opponent rolls the dice and is unable to move, then they lose your turn and you get to move again.[16]
  3. Whenever your opponent has a single checker on a point, see if you’re able to move into that space and hit the piece to the bar. Your opponent will have to use their turn to enter their pieces back onto the board, so they won’t be able to make big moves around the board.[17]
  4. Move your other pieces in the meantime. If you hit a blot, the checkers you left on their home board limit where they’re able to enter their pieces from the bar, and you’re more likely to get extra turns and rolls.[18]
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Section 7 of 7:

Backgammon Variations

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  1. The doubling cube multiplies the amount of points a player loses at the end of the game by the current number showing. Start the game with the doubling cube set to 1, but you can raise the stakes at the start of your turn before rolling your dice.[19]
    • Example: If you win the game while the doubling cube is set 4, then your opponent loses 4 points for a standard win, 8 points for a gammon, or 12 points for a backgammon.
    • If you want to double the stakes and your opponent accepts, turn the cube to the next number and give it to your opponent. They now have the chance to double the stakes on their turn.
    • Doubling the stakes again is called redoubling, and you can do it as many times as you want during the game. Most doubling cubes only go up to 64, but you can keep track of more redoubles on a sheet of paper.
    • If your opponent doesn’t want to accept the double, they forfeit the game and lose points based on the original stakes.
  2. If you want a more strategic twist on the game, allow movement in any direction around the board. This makes the game a little bit more unpredictable because no pieces ever feel safe. You can still only bear off checkers if you have all 15 on your home board.
  3. Rather than playing with the standard setup, split your checkers differently to occupy more points at the start of the game. This makes it tougher to move your pieces and enter them on the board, so it takes a little more planning and thinking ahead. For the advanced setup, place your checkers on the following points:[20]
    • 1st point: 2 checkers
    • 2nd point: 2 checkers
    • 12th point: 4 checkers
    • 17th point: 3 checkers
    • 19th point: 4 checkers
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Community Q&A

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  • Question
    Do I have to play with the doubling cube?
    Community Answer
    Community Answer
    If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points.
  • Question
    At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?
    Community Answer
    Community Answer
    Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.
  • Question
    How many pieces can occupy one spot?
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    Community Answer
    As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces.
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About This Article

Jason Garvin
Reviewed by:
Games & Retail Expert
This article was reviewed by Jason Garvin and by wikiHow staff writer, Hunter Rising. Jason Garvin is a Games & Retail Expert based in Broomfield, Colorado. He is the Chief Operating Officer of Total Escape Games, a gaming business that carries a broad collection of role-playing games, board games, paints, and collectible card games including Magic the Gathering singles. Total Escape Games hosts events and interactive gaming opportunities, and their community is incredibly welcoming to new players and hobbyists. Jason has over 7 years of retail experience. In addition to his role at Total Escape Games, Jason serves as the President of JTJ Holdings, Inc., where he focuses on mentoring emerging entrepreneurs and small businesses within the tabletop gaming industry to foster growth and innovation. Beyond his formal roles, Jason is also an active participant in the tech community with personal projects such as developing and maintaining his own website, contributing to his blog, and completing UI/UX projects. He received a BS in Psychology from Colorado State University. This article has been viewed 1,500,042 times.
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Co-authors: 47
Updated: January 27, 2026
Views: 1,500,042
Categories: Strategy Board Games
Article SummaryX

Backgammon is a 2-player board game that is played on a backgammon board, which is a board divided in the middle with 12 triangular spaces, called points, in each quadrant. Each player sits on opposite sides of the board and has 15 color-coded checker pieces to play with. The goal of the game is to be the first to remove all of your pieces off of the board, which is also called “bearing off.” To set the game up, the first player sets 3 pieces up in a vertical row at the base of the fifth point from their left, in the bottom half of the board, and 5 pieces in the first point directly to the bottom right of the board’s partition. Then, that player lines up 5 pieces at the left-most point at the top left, and 2 pieces in the last point on the top right. The opposing player sets their color’s pieces up to mirror their opponent’s pieces, so that each row of 2 has a mirror row of 2 on the opposite side, each row of 3 has a mirror row of 3, and so on. The first player’s pieces are only allowed to move counterclockwise, starting in the top right. The second player’s pieces are only allowed to move clockwise, starting at the top on their left. To start play, players take alternating turns rolling 2 6-sided dice. For each of the numbers that gets rolled, the rolling player moves 1 or 2 pieces based on the numbers rolled on the dice. So a roll of a 5 and 2 would allow the rolling player to move one piece 2 points and another piece 5 points. Alternatively, that player may move 1 piece 7 points. Rolling 2 of the same number allows that player to move 4 times. For example, a roll of 2 and 2 allows that player to move a total of 8 points, although each piece being moved must travel 2 points at a time. Players cannot move a piece to a point that is occupied by 2 or more of their opponent’s pieces, but may stack their own pieces on a single point. If a player moves a piece to a point with only 1 of their opponent’s pieces on it, that opposing player’s piece is removed from the board and placed on the middle partition. At the beginning of the next player’s turn, they must use at least 1 of their rolls to remove that piece from the partition and start it over from the beginning point on their side of the board. Once all of a player’s pieces are in the quadrant of the board closest to the end, that player may begin removing pieces off of the board. Once a player moves a piece 1 point past the edge of the board, it is removed from the game. A player wins once all of their pieces are removed from the board. If you want to learn how to get your pieces off of the board so you can win, keep reading the article!

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