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Are you choosing your Dungeons & Dragons character’s next spells and wondering if Zone of Truth is a good choice—or what it even does? You’ve come to the right place. Zone of Truth is a unique and powerful 2nd-level enchantment spell capable of compelling creatures in its range to tell the truth, although there are subtle ways to work around it if you’re the one affected! Read on for a complete guide to Zone of Truth, including how it works and the best ways to use it.
Zone of Truth D&D 5e Overview
Zone of Truth is a 2nd-level enchantment spell. Upon casting it, all creatures in a 15-foot-radius sphere must make a Charisma saving throw. If they fail, they can’t tell a deliberate lie while inside the Zone of Truth, and you know whether each creature fails or succeeds on their save.
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Expert Q&A
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References
- ↑ https://5thsrd.org/spellcasting/spells/zone_of_truth/
- ↑ https://5thsrd.org/spellcasting/spells/zone_of_truth/
- ↑ https://5thsrd.org/spellcasting/spells/zone_of_truth/
- ↑ https://5thsrd.org/spellcasting/spells/zone_of_truth/
- ↑ https://thinkdm.org/2021/01/02/zone-of-truth/
- ↑ https://thinkdm.org/2021/01/02/zone-of-truth/
- ↑ https://thinkdm.org/2021/01/02/zone-of-truth/
- ↑ https://thinkdm.org/2021/01/02/zone-of-truth/
- ↑ https://thinkdm.org/2021/01/02/zone-of-truth/














